install theme

Apple has changed. It’s no longer about innovation, creativity or originality. It’s an endless series of gimmick products , sold by sweatshops and machines. Apple, and its consumption of money, has become a well-oiled machine.

Apple has changed. ID tagged people carry ID tagged phones, use ID tagged watches. Accelerometers inside their watches enhance and regulate their fitness. Self Esteem control. Information control. Emotion control. Economic control. Everything is monitored, and kept under control.

Apple has changed. The age of consumerism has become the age of control. All in the name of averting attention from destructive capitalism. And he who controls the economy, controls history. Apple has changed. When the economy is under total control, Apple… becomes routine.


Grim reaper by Tigerhouse Art.

First day back...

  • Dude: I have one more question left, but I have no idea what it means
  • Me: What's it asking ?
  • Dude: "What can be said about provocative lab results ?", Britney Spears comes to mind
  • Me: The lyric in the song was "Prerogative", the question is asking about "Provocative" they are 2 completely different things
  • Dude: Just tell me what the fuck it means !
  • Me: Well provocative means to cause annoyance or anger or some strong reaction
  • Dude: So the lab results make me angry ? The fuck kind of wording is that ! Whoever wrote this shit is using some fucked up language, like another one was using phallus instead of penis !
  • Me: Phallus does mean penis, it's just a synonym
  • Dude: Why not use dick ! Dick is a synonym ! What should I just say suck my phallus ?
  • Me: No ! Phallus is used more as an adjective like phallic while dick is a noun. They have the same definition
  • Dude: But you said it's a synonym ! How can an adjective and a noun have the same definition while being synonyms !

Joker Toxin hyper stimulates the laughter functions of the brain, leaving the victim unable to breathe due to excessive air being pushing out of their lungs. You literally suffocate outwards, depriving yourself of oxygen by forcefully expiring it.

Have you ever laughed so hard it hurts ? Reaching the point of an aching six pack ? Imagine what it’s like beyond that, when your intercostal muscles continue to spasm violently leaving you gasping for breath but it continues till the neurones in your brains start dying from asphyxiation. The closest thing that comics to Joker Venom is drowning.  

Comics talk. Batman Beyond 2.0 #20 - Mark of The Phantasm

Backstory: In the “Mark of The Phantasm” arc, Terry finds out who is his Father’s real killer was and worse is that it’s his partner Jake Chill AKA “Vigilante” and worse again is that Bruce Wayne knew all along and never told him.

Fun fact: Jake Chill is the great grand nephew of Joe Chill, the murderer of Bruce’s parents.

I’d love to talk about the revealed history of the separation of the Bat family after Tim Drake’s Jokerification but that’s better read than explained. In this issue, specifically the final set of pages, it’s pure tragedy. Terry stepped up and chose the moral high ground by attempting to save him from Phantasm, the drugged Jake Chill even coughs out “Just do it”, clearly still burdened with guilt. Terry stops Phantasm from striking Jake Chill but it’s futile since he starts having a seizure from the Joker Toxin. Terry injects him with the antidote but it’s too late. In Jake Chill’s final choking words he says sorry and ask if the Commissioner is okay (She was hurt by him in his drug induced fit) Terry tells him she’s fine and then Jake Chill’s dying words are “N-Never…wanted…to…hurt…any…”.

And that was the tragedy of Jake Chill, a man filled with regret, seeks to right the sins of his past by doing what little good he can and ends up dying painfully in the arms of the son of the man he murdered. Spending his last breaths of life to apologize and express his guilt.


Anuwat Khaomanit

" Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another’s world. It requires profound purpose larger than the self kind of understanding. "

- Bill Bullard

" Leadership is not about being appreciated, it is about responsibility. It doesn’t matter that the burden is heavy, it matters that you carry it. "

- Master Splinter

Death of Wolverine #2 Variant by Leinil Yu / Tumblr 

VGCT (Video Game Critic Time)

Sly Cooper and the Thievius Raccoonus.

Sucker Punch has a consistent theme throughout their games (excluding Second Son) and that is variety. This game is filled with it. each level is designed distinctly from the other, each boss battle requires a different style of play and each upgrade adds a new layer of platforming challenges for the player to work around.

At the very beginning of the game we’re treated to a quick intro of Sly then the “press start” prompt appears, what I love is how seamless the game jumps from main menu to first level. Once you press start the camera refocuses and you play in the same level that the intro showed. The developers hid the main menu, knowing that the first thing the player should do is PLAY. This technique can also be seen in inFamous where the main menu is inside the pause screen once the game loads the most recent save file.

The boss battles each emphasize a certain skill from the player, the first is all about platforming, the second is dodging, the third which was my least favorite broke down into a rhythm mini game, the fourth is a straight up hit them till you win and the last is mix of everything the player has picked up. It all keeps the player curious. Collecting all the clues is insanely fun, since most are hidden in plain sight all it takes is a bit of exploration for the player to unlock the reward from each vault, it really drives home the “Gotta collect them all” itch in gamers.

In modern games you tend to do the same thing over and over with a different context, while in Sly Cooper you are doing different things regularly with a repeating context and that I find much more compelling. 

VGCT (Video Game Critic Time)

Splinter Cell 1

Recent trends in stealth games allow players to play like deadly predators, taking out enemies in creative ways, going through levels using violence efficiently; a stark contrast to the first Splinter Cell game which has a very dialed back tone in which acting out violence is a bad idea. I mean sure you could eliminate all the guards, but it’s time consuming and irrational due to the high risk and penalty.

In the first Splinter Cell, stealth is the only option. Creeping and exploring the levels like a ghost is the best method of survival, it’s slow and test the players mental endurance. If you have to resort to shooting a guard the mechanics of the game are not in your favour, shooting is not 100% accurate and your scope is never steady, most of the time you’ll be shooting out lights just so you can afford to not be seen, you really have to pay attention to the speed of your movement.

This hardcore stealth approach is something I love, however it is a game that can’t be easily recommended, despite how much I enjoyed my playthrough, there were dozens of design choices that would put off new players from finishing the game.

The platforming is clunky and stiff, it feels great when you maneuver smoothly but that’s only because you are overcoming the challenge of inconsistent controls. The split jump is useless and I never used it, along with most of the gadgets. The only indication of how much noise you are making comes from the sound of Sam’s footsteps, the player has to be able to distinguish the safe sneaking speed by skill, another example of how the game feels fun when you win but only because the challenge is not a fair one.

The last level was a bit of a disappointment, I’d expect the grand finale to be an epic test of everything the player has learned in the preceding missions which it wasn’t. In fact direct confrontation is forced onto the player several times leaving a trial and error approach to sections in the level; the games controls do little to help you in a firefight.

In conclusion, the first Splinter Cell is a very barebones pure stealth game, it demands patience but not creativity so the fun is in deducing how to get from point A to B. Efficiency and style aren’t ranked or measured but it wouldn’t matter if they were because as said earlier acting out violence will tip the scales against you thus caution and trial/error becomes the main behaviour for the player. It’s a great game but has indeed aged.

Status Update.

Comics: I’m mainly just keeping up with current on-going series like Batman Beyond, Fables, Walking Dead, Injustice and Magneto.

Videogames: HD collections all over the place, I prefer to leave Game related post to “VGCT” where I can analyse and critique bits of them, adding discussion rather than just rave on what I like and hate.

Music: Chiptunes and Paradise Lost. That’s all.

Writing: I have an idea for a sword and sorcery style story, still just scratching down drafts.

Novels: Splinter Cell and Dresden Files. 2 series which I intend to finish.

I’ve been reading the the Dresden Files. The first 3 books are really good, but the 3rd one ends on a real downer.

The ending isn’t even bittersweet it’s just serious. Personally I think depressing endings are better for stories, leaving the readers stroking their chins, analysing where things went wrong, even when it’s all fictional. 

Do you ever misspell something in chrome’s address bar and end up with a google search of Chinese YJ-91 eagle strike anti radiation missiles ?